New release and a spring makeover

It’s time to announce the official release of my short-story, Atoll. It’s not my latest story written. I’ve had it ready or a while but wanted to get my novel out before releasing this one.

The story is loosely connected to my novel Mathematics Of Eternity, taking  place a few decades before the events in the novel. Both stand alone, fully independent of each other–you don’t need to read one before the other, and there are no spoilers. Atoll partly shows how the world got to be the way it is in the novel and in that sense provides some extra detail and history. Here’s my cover design.

That’s not the only news though…

The cover on my short story collection Dead Reckoning And Other Stories has always had a mixed response. Personally I like it (or I wouldn’t have used it!) and think it suits the lead story well, but others have seen it as not being “sci-fi” enough, and some have said it looks more like a horror cover. So I’ve been working for a while on giving it a makeover.

As I’m planning to go to a sci-fi conference in a couple of months, I thought what better time to give it a makeover in time for that. So without further ado (or adon’t!) here’s the new cover. I hope you like it and makes the genre more obvious.

The new design is still taken from a scene inn the lead story. How that ties in to the original cover, I’ll leave for you to figure out 🙂

The new version is available now in ebook and will also be available soon in print.

Birthday Goodies!

It’s my birthday and you can help me celebrate! How? By reading one of my short-stories that I’ve posted free for everyone to read on my site.

Atoll is a sister story to my recently released novel Mathematics Of Eternity. It’s set a few years before the novel and shows some of the situations that led up to the world you can see in the novel. Be quick, though, it’s only there for today and tomorrow!

Have fun reading 🙂

(No, that’s not really my cake, but I wish it was!)

Book Launch Day!

It’s finally here! The day the world has been waiting for! After many eons in development, Mathematics Of Eternity, the first in an explosive SF thriller series is available! Be the first kid on your block to get your hands on a copy! 🙂 It’s got everything: flying cars, mysterious women,spaceships, genetic engineering, sinister space villains, and a conspiracy that’ll make your hair curl! (Did I get in enough exclamation points? 🙂 )

Ebook and paperback now available on Amazon.

Meet former space engineer, Joe Ballen. These days, he’s scraping a living flying cabs in flooded-out Baltimore, trying to avoid the clutches of his boss and the well-meaning advice of an old friend. When one of his passengers suffers a grisly death, Joe is dragged into a dangerous web of ruthless academic rivalry centered on a prototype spaceship.

As the bodies pile up, Joe becomes suspect number one, and his enemies will stop at nothing to hide the truth. With the help of an enigmatic scientist, a senile survivalist, and the glamorous Ms Buntin, can Joe untangle the conspiracy and prove his innocence before it’s too late?

Mathematics Of Eternity: The future’s about to get a lot more action-packed!

Watch the book trailer

Chapter One

“Negotiations between the assembled Earth nations and Atoll negotiators broke down today, with no relaxation of the restrictions on Earth-based extra-orbital operations. General Chadwick, from the combined Atoll security forces, stated there would be a vigorous response to any attempt by Earth to increase operations outside Low Earth Orbit, other than the Mars mining operation. He also said that this boycott included the starship—”

I stabbed the off-button hard enough to make the plastic click sound like a gun had gone off inside the car. The news shouldn’t have bothered me, but it did. The fact that I used to work in space was part of it—the fact that I couldn’t any longer was another. But mostly it was because the Atolls were right—we didn’t deserve another chance.

I pulled up outside The Kase waiting for the traffic lights to change. The rain on the windshield distorted the garish neon and holo-projections from the bar into painful tracks that burned ghostly afterimages on my retina. I rubbed my face to ease the ache in my eyes, a two-day growth of beard rasping against my palms. Time to polish yourself up a bit, Ballen, otherwise someone’s going to think you stole this cab. It had been that kind of night. The only thing keeping me going was the thought that my tour was over for another twelve hours.

The cab bucked and I grabbed the shuddering controls, wrestling the car into a level attitude. The door hissed open as someone slid in the back. The turbines whined as the stability systems fought to compensate for the shift in weight distribution and for a second I thought we were going to plummet to the ground. […] Read More

Bad SciFi Architecture, No Hyper-Twinkie…

Space is strange. Space is big–very, very big. It’s cold, it’s hot, it’s dangerous, it’s tranquil. It is everything and nothing. In short, it is so different from where we are now that only the noisiest of authorities would find it well received.

But above all else, scifi architecture is the strangest.

I’ve been doing some 3D modelling recently while putting together a trailer for my upcoming novel, and as a result I’ve been browsing a lot of concept art. There are some incredibly talented artists out there, but something that often baffles me is the vision of space architecture.

By that, I’m not talking about external ship design. We have no idea what such ships might look like–not having developed warp drive, hyperdrive, or any of the endless variants yet–so any guess is pretty much as good as any other (although most spaceships/starships will consist largely of fuel tanks and radiator fins, and as such are unlikely to have much in the way of pleasing aesthetics.) But when it comes to scifi interiors… Well, take a look at these:

The image on the left  is a Victorian era bedroom. Note the fancy arched doors, the ornate multilevel ceiling with complex carved wood and plaster detail. Can you imagine Continue reading “Bad SciFi Architecture, No Hyper-Twinkie…”

Blender Non-Destructive Panel Lines

I’ve been working on various models for my book trailer and have tried to find a good way of creating panel lines for projects such as spaceships. This can be done with materials, but I’ve had better luck creating physical detail rather than using texturing.

Up to now, the method I’ve used has been slow and cumbersome, but after recently going through a bunch of tutorials on adding this kind of detail, I’ve found a method that seems to work well (at least for me) and is non-destructive to the base mesh. So I thought I’ share it for anyone interested. This introduces more polygons, so may not be suitable for models intended for real time rendering, but works fine for still images or video/animation.

Personally I find that a clearly written set of instructions is much quicker to follow than a video tutorial, so here goes:

  1. Add lines(edges) on model where panels wanted (might be able to use existing edges depending on surface)
  2. Mark desired panel lines as “sharp”
  3. Add “Edge Split” modifier, uncheck Edge Angle
  4. Add “Solidify” Modifier. Adjust Thickness to taste, check Only Rim to avoid back facing polys
  5. Add Bevel modifier, Adjust Width and Segments to taste.

You can now add or change panel lines by marking/clearing sharp on edges! Also, this method would allow you to turn off the panels completely if needed for a particularly complex scene render.

Here’s a shot of the modifier stack (Click to enlarge):

And an example before/after shot (click to enlarge)

Thanks to the following people for their helpful  youtube tutorials:

Andrew Price

Jason Clarke

Dan Brown CGI