I’ve been working on some of the assets that I’ll be using in the book trailer for the sequel to Mathematics Of Eternity. Although the first book is largely earth-based, the sequel sees more off-world locations, including a facility near Mercury, Lunar Free State, and also has our heroes heading off to the asteroid belt.
I decided it would be fun to put together a little scene using Continue reading “Lunar Landing Site Concept”
When I’m writing a story I build up a collection of images that act as references for what’s in my head. Much of the time these are things I find on the web, but as I write science-fiction sometimes I just can’t quite find anything that looks right. Or sometimes I want to work through how something might work if it were real.
When that happens I often build the object in 3D. This allows me to get more of a feel for the object in question and can help solidify my ideas and furnish me with details I otherwise might not think of. Many times very little of this detail makes it into the actual writing–it’s really background for myself. But sometimes these designs see the light of day in my book covers, such as the Three Lives Of Mary cover and the additional “character image” of Ben.
With Ben I had something very deliberate in mind Continue reading “The Making of Ben”
Three Lives Of Mary
David M. Kelly
Copyright © 2016 by David M. Kelly
Mary gasped as her legs were ripped from under her and she slammed face down into the ground. Several tendril-like vines wrapped around her arms and legs and she instinctively pulled against them. Thorn-like bristles clawed at her burnished skin as the vines coiled tighter around her, despite her struggles.
She rotated her head one hundred and eighty degrees and simultaneously reversed the movement restrictions on her joints. She was now effectively lying on her back, which she hoped would give her a better idea of what was happening.
She was only forty-three minutes into her ground survey of ST2398-5 and had seen nothing unexpected—just the ever-present vegetation they’d detected from orbit. Plant life wasn’t unusual on planets inside a Continue reading “Three Lives Of Mary – Preview”
A little while ago I set myself the challenge to only use open-source tools for all my graphics work. The reasons for this were varied. Some tools that I’ve used in the past such as 3DS Max are simply way beyond my reach, while some others (Adobe’s Creative Cloud)–while not completely unaffordable– are still expensive and have numerous usability issues (over-riding Windows settings for someone with visual impairments being the most insulting). Plus I don’t like the endless Pay-To-Play syndrome where you’re treated as nothing but a cash-cow to be regularly “milked”.
The replacements I chose were Gimp for image processing and Blender for 3D Modelling/Rendering. I’ve been working on them over the last few weeks to try out their features, stability and overall functionality.
The best proof of any software is in the results you can achieve Continue reading “My Open Source Challenge – Pt2”
Today I’m sharing a post from Dianne Lynn Gardner, the multi-talented author of The Ian’s Realm Saga on the intricate and spell-binding topic of fantasy map-making. High fantasy can be confusing. It’s little wonder that readers find the inclusion of a map a welcome relief. I know as a writer, it definitely makes it easier to keep track of my characters and which way they are headed.
But map making has also become a beautiful addition to fantasy literature. Not only does it help the readers understand where a story’s characters are traveling, what sort of dangers lie ahead, and illustrate Continue reading “Maps in Fantasy Books”