David M. Kelly

Science Fiction Writer

I live in a small city called Sudbury in Northern Ontario, Canada. How that came about is a bit of tale in itself, but not the subject of this post. Needless to say it’s often seen as an eccentric choice by many when they hear about it. (“You’re moving to where?” Said the immigration officer at Pearson Airport in Toronto.)

SudbThe Big Nickel, Sudburyury is what a lot of people would call a “working town.” The main industry here and the reason the town exists is mining. In the past they mined gold and diamonds, but the real mineral power houses have always been nickel and copper–produced here for well over a century.  On the west side of town stands a giant Canadian Nickel as testament to the wealth hard-rock mining  has brought to the area and many areas and streets around town are named after mining and mining companies. Even Edison got in on the act and moved to Sudbury as a prospector in 1901, discovering the key Falconbridge ore deposit.

The legacy of such endeavors isn’t always pleasant though and in the 50s and 60s pollution from the mines and smelters had destroyed the environment to such a level the area looked like a desert of black rock and shale. I’m pleased to say that a major land reclamation program along with extensive tree planting has paid off and now the city is much greener, showing only a few of the scars of that time. Over 3,300 hectares of land have been rehabilitated and Sudbury was honored at the 2002 Earth Summit for it’s continued regreening initiatives.

The city itself sits in the center of a vast impact crater known as the Sudbury Basin. This was formed by the impact around 1.8 million years ago of an asteroid or comet around 10-15km in diameter. The impact sent large amounts of debris into the air and was undoubtedly a world-wide event. Even after all this time you can still see impact features such as shattercones dotted around the rocky landscape.

DCF 1.0

Shattercone at A.Y. Jackson Falls near Sudbury

This is where the space connection begins. In the 1960s, NASA sent Apollo astronauts to Sudbury for training. According to the popular myth the blasted surface of the area was the closest they could get to the desolate lunar surface. But the truth is they were here to learn and understand impact features such as breccia and the aforementioned shattercones, which aso feature prominently on the lunar surface also. They also used the area to test the famous lunar rover that would feature in several of the excursions to the moon.

img_5773That’s not the only NASA connection with the city though. In the 1970s NASA was researching anomalies in the Earth’s gravitational field. A number of observation stations were set up around the world, including one here in Sudbury. There’s still a plaque commemorating it and a short hiking trail will get you there. Recently we visited the area and took pictures of the plaque and concrete base of the observation station. NASA also built a small observatory near the town to aid their satellite tracking program. This has now been taken over by the local astronomy club and is the host location for numerous star parties.

nasa-plaque1nasa-plaque3nasa-plaque2

 

 

 

 

Plaque commemorating NASA’s GEOS-B observation post in Sudbury

Sudbury’s connection with space doesn’t end there either. Located 2100m underground at the old Creighton mine site lies the Sudbury Neutrino Observatory. This giant underground detector started operation in 1999 and consists of 1,000 tonnes of heavy water (Deuterium Oxide) contained inside a six-meter vessel with detectors designed to catch the slightest glimpse of neutrinos passing through it.

sno_support_outsidePrior to the establishment of the SNO, only around a third of the neutrinos predicted to be emitted by the sun had been detected. The observatory confirmed that oscillations between the three different types of neutrinos took place, leading to the low detected value. The observatory represented by its head, Arthur B. McDonald, received a Nobel Prize in 2015 for the discovery of Neutrino Oscillation. Although the initial program has now ended the facility continues with other related research. In 2002, Robert Sawyer set the first of his award-winning Neanderthal Parallax stories at the SNO.

norcat-resolve-drill-artemis-jr With the recent growth of interest in space flight and the private space development movement headlined by SpaceX. It seems only natural to look at how we can start to make use of space-borne resources. Plans for mining on the moon and asteroids are now frequently discussed in the news. With itths long experience in hard-rock mining, Canada is poised to extend its operations to these new fields and is actively promoting its services and technology. NORCAT (Nothern Center for Advance Technology) has been in operation in Sudbury since the mid-90s and provides support, lab and shop space to local innovation companies, many of which are now setting their sights firmly off-world.

Several l201010_spaceatsciencenorth-jpgw630ocal companies have been collaborating with NASA and the Canadian Space Agency in developing next-generation lunar rovers and mining robots capable of leading the charge to access these new resources. Others are using their knowledge of mining to develop drills that can be used to mine ice or minerals. in low and zero gravity environments.

So there you go. After a long history of connection with space and NASA, space mining research  is bringing Sudbury bang up to date. It’s a pity that sometimes the city doesn’t make as much of these achievements as it might. Yes, it’s still “just” a working town, but one that’s mining to the stars… and beyond!

What space connections does your town have? Let me know in the comments below.

When I’m writing a story I build up a collection of images that act as references for what’s in my head.  Much of the time these are things I find on the web, but as I write science-fiction sometimes I just can’t quite find anything that looks right. Or sometimes I want to work through how something might work if it were real.

When that happens I often build the object in 3D. This allows me to get more of a feel for the object in question and can help solidify my ideas and furnish me with details I otherwise might not think of. Many times very little of this detail makes it into the actual writing–it’s really background for myself. But sometimes these designs see the light of day in my book covers, such as the Three Lives Of Mary cover and the additional “character image” of Ben.

With Ben I had something very deliberate in mind. He’s a cysapien total conversion. His brain has been installed inside a ship and–much augmented–acts as the ship’s main computer. Essentially the “ship” is his body and I wanted a design that reflected that to some degree.

My idea led to a design with a central body a little like a human torso. This was where I imagined Mary living, along with providing any storage space required, for samples or transport. Then I decided he’d have four wings and engines. These would take the place of Ben’s arms and legs.

I felt that Ben should be very maneuverable. So I decided that the four main engines would be mounted on rotating joints, allowing him to point them in different directions for control in a kind of vector thrust arrangement. These engines were only for sub-lightspeed flight so I also decided to add in a thickened section in the middle that would house the Jump drive. At the end of all of that I had a general layout like this:

bensketch

As you can see my sketching skills are pretty basic, So I did a quick model in Blender, rendered a scene and that went in my story notes as the Ben character.

When I was ready to release the story I decided to put out an early preview. Usually I would add in the cover and leave it at that, but I felt Ben was so important to the story that I wanted to include him.

I dusted off the original 3d model and took another look at it. Although good enough for my internal purposes it was clearly not good enough to render an image for public consumption. I only had a couple of days to pull this off if I was going to do it, so I rolled up my sleeves and got stuck in.

First I rebuilt the Ben model completely, adding in extra details and also making use of the better modelling techniques I’d picked up since the first attempt. This gave me something that would render well once textured and lit appropriately. Lighting in 3d is often a time consuming fiddly job, but I made use of Andrew Price‘s excellent Pro Lighting Studio plugin to quickly get the lights rigged how I wanted them. So there it was except…

I needed to “set” the ship in some kind of scene. I could have knocked up some kind of space scene with a sun/planet set-up like the one above fairly easily, but sometimes my insanity overwhelms my sense of timeliness and I decided I wanted to try and create a full scene of Ben in the Haven repair bay.

Back to my model of Ben, I “deconstructed” some areas to simulate him being damaged and under repair. Then I created the main repair bay using modular segments that I could repeat to make the full length of the bay. To minimize working time I made use of some “greeble” packs to add detail (some of my own, some downloaded from BlendSwap.com).

More tweaking with Lighting Studio and some additional lights gave me a good basic render. But as anyone who works in 3d will tell you, the results straight “out of the can” are rarely good enough.

I brought the image into Gimp, tweaked the curves, and played with the lighting. I also added in a few extra “volumetric” effects to add in more atmosphere and composited a star-field into the background. All this could have been done in Blender, but working in an image editor like Gimp is quicker (for me at least).

Add in a couple of text elements and a final rinse with Sudso and there you have it. Ben in the Haven repair bay.  It was a busy two days, but fun and I was pleased with the results in such a short time frame.

ben-teaser04
Thanks to the following for sharing their resources on Blendswap:

spacehead

ChrisKuhn

Mary-r02-01-600Three Lives Of Mary

 By

 David M. Kelly

Copyright © 2016 by David M. Kelly

Mary gasped as her legs were ripped from under her and she slammed face down into the ground. Several tendril-like vines wrapped around her arms and legs and she instinctively pulled against them. Thorn-like bristles clawed at her burnished skin as the vines coiled tighter around her, despite her struggles.

She rotated her head one hundred and eighty degrees and simultaneously reversed the movement restrictions on her joints. She was now effectively lying on her back, which she hoped would give her a better idea of what was happening.

She was only forty-three minutes into her ground survey of ST2398-5 and had seen nothing unexpected—just the ever-present vegetation they’d detected from orbit. Plant life wasn’t unusual on planets inside a Continue reading

Today, I’d like to reveal the cover and description for my forthcoming short-story Three Lives Of Mary. Click the image to see a bigger view.

Mary is part of an elite CySapient team, surveying planets looking for potential worlds to colonize. Her partner, Ben, is a total conversion sentient spaceship—and her husband.

While investigating the surface of a rare, potentially habitable planet, Mary encounters a strange plant-animal hybrid that threatens to destroy her despite her near invulnerable Continue reading

Recently I’ve been researching and world building for an upcoming novel and came up against an interesting problem. If you’re writing science fiction that’s set in a galaxy “far, far away” then you can just make up any setup you want, but my novels are intended to be more realistic than that and so I need to reference real star data.

If it was just a case of setting the story on another planet around another star, this also wouldn’t be too much of an issue. There are numerous very good star charts and Continue reading

A little while ago I set myself the challenge to only use open-source tools for all my graphics work. The reasons for this were varied. Some tools that I’ve used in the past such as 3DS Max are simply way beyond my reach, while some others (Adobe’s Creative Cloud)–while not completely unaffordable– are still expensive and have numerous usability issues (over-riding Windows settings for someone with visual impairments being the most insulting). Plus I don’t like the endless Pay-To-Play syndrome where you’re treated as nothing but a cash-cow to be regularly “milked”.

The replacements I chose were Gimp for image processing and Blender for 3D Modelling/Rendering. I’ve been working on them over the last few weeks to try out their features, stability and overall functionality.

The best proof of any software is in the results you can achieve Continue reading

In recent months we’ve seen the historic flyby of Pluto by the New Horizons probe, a remarkable achievement in space exploration that has produced some amazing imagery and scientific information. A little known fact: the probe carried with it a small portion of the ashes of Clyde Tombaugh, the astronomer who first discovered the planet (Okay… dwarf planet–happy?)

tombaughTombaugh discovered Pluto in 1930 while Continue reading

The recent news that Kepler K2-72 may be home to two earth-sized planets in the star’s habitable zone make it an exciting time for astronomers and fans of exo-planets. Whenever I see these stories I always wonder what the star systems might look like if we could travel there.

With that in mind I decided to have a go at something I’ve had in mind for a while–simulating a star-system!

I made use of publicly available data regarding the star itself and newly discovered planets. The data we have is a little sketchy, but enough to get a reasonable approximation. Throw in a little computer simulation wizardry and we have:

As part of my open-source challenge I made use of Blender to do the video editing, with a little help in the titles department from Gimp. The music is a royalty free piece I found on Incompetech. This was assembled (roughly!) in the Blender video editor and I’m pretty pleased with the results.

I’m not sure if this is 100% accurate, but I think it’s reasonably close given the software and data limitations I worked with. It makes me tingle thinking that this is an actual idea of what the real system might look like!

Last week I had further foot surgery and am currently laid up, with limited mobility. This got me thinking about the history of  surgery, and reminded me of a joke I read in one of Isaac Asimov’s books:

The Oldest Profession

A doctor, an engineer, and a lawyer were in their favorite watering-hole discussing who among them had the oldest profession.

The doctor said, “According to the bible, on the sixth day God took a rib from Adam and used it to create Eve making him the first surgeon. Therefore, medicine is the oldest profession.”

The engineer replied, “Yes, but before that, God created the heavens and earth out of Chaos, surely a feat of engineering. So, mine is the oldest profession.”

The lawyer smiled, then spoke up. “True. But who do you think created the chaos?”

That always made me laugh (and it’s a perfect excuse to have a cheap dig at lawyers!)–but what about the real history of surgery?

Pre-history

pic147We tend to think of surgery as a relatively modern invention, Continue reading

Dead Reckoning "...a wonderful introduction to a fun, new Canadian author." Click for excerpt

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